I cant call the Circle class 'move' function from a function within a function
I have tried a couple of fixes like making functions that run the function I want, but that just resulted in the same problem.
I simplified things to make it easier to read
class Bullet
{
constructor()
{
this.bullet = new Circle(radius);
// Circle class contains a function move(x,y);
}
Calling this works tho
setpos(x,y){
this.bullet.move(x,y)
}
This too
moves(xmov, ymov, moveTime)
{
this.bullet.move(xmov,ymov);
setpos(xmov,ymov);
}
this is fully working, but not what I want.
this version is what i think should work, but function is "undefined":
moves(xmov, ymov, moveTime)
{
this.xmov = xmov; // assigning parameters to instance of object hopefully correctly
this.ymov = ymov;
this.moveTime = moveTime;
// probably unnecessary but it didnt recognise it otherwise?
var mt = this.moveTime;
var xmv = this.xmov;
var ymv = this.ymov;
var timerCount = 0;
setTimer(moveitman,1) // <-- calls moveitman() every 1ms
function moveitman() {
timeCount++;
if (timerCount < mt) {
var xSpeed = xmv / mt; // < this stuff works
var ySpeed = ymv / mt;
this.bullet.move(xSpeed,ySpeed); // undefined but worked outside the function???
}
}